Book One
The Game and the City
A Novel · Folk Horror
A boy with a broken power. A girl dying slowly of darkness. A mountain no one should climb in winter.
First the weakness dulls your senses. Then the fever takes your sanity. Then come the black tears — and after the tears, your days are numbered.
They call it the Darkness, and it took Tomek’s mother and father. But before he was buried in snow and stone, his father made the boy swear an impossible promise: Protect them. All of them.
So a frightened boy sets out into a violent winter wilderness, looking for the only cure in the world — with his father’s knife at his belt, his mother’s flute on a cord at his chest, and a small and annoying girl who was never supposed to come along.
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Healing is listening. Every song has a price.
About the Book
Every child knows the symptoms. They chant them in their clapping games and their mothers slap their hands for it: the weakness that takes you, the fever that brings fear, and then the black tears, for the ones who won’t be seen long.
Tomek is twelve, and he can hear what no one else can — the song inside a body, and the moment it begins to play out of tune. It was his mother’s gift. It is the only warning his village ever gets.
His father was the clan’s leader, a warrior weathered by decades of fighting to keep his people safe. And fed.
The Darkness has taken both his parents. Over his deathbed, his father made Tomek swear an impossible promise: Protect them. All of them.
Both parents are frozen in the ground now, and Tomek has nothing left but his father’s hunting knife, his mother’s carved flute — and a companion he never planned on — Yana. She’s blunt, brave, and loud. And tiny. Very tiny, and always prepared to remind him how sure she is that he’s going to get them both killed.
With her by his side, Tomek learns that healing requires listening, and that every song he hears has a price.
It wants a place by the fire, like everyone else.
Tabletop Roleplaying · The Setting Books
A roleplaying game of bureaucratic cosmic horror.
The Game and the City
The People and the Deep Record
The Books, Front and Back
Inside the Book
Greetings, Storyteller.
You have been selected to receive this book. Please do not ask by whom.
Montavera is a city that should not exist. It is held together by paperwork. Rent is paid in Teeth, and their value depends on who they belonged to. A robotic raven watches every citizen for ninety-five percent of their steps. The remaining five percent are not discussed. Nine unicorns govern the city, plus Mr. Black. They speak in contradictions and encourage anarchy, and this is official policy.
Magic here is not a list of spells. It is a song: your true name, sung correctly. Every note costs a little of who you are.
You will not level up. You will become more filed. Six ranks, from PENDING to BOUND, are etched into you as runes, and the runes glow whenever a unicorn comes near. Sooner or later someone will ask what you are. You will say, “I’m a three-rune petitioner,” and they will understand perfectly.
Your character begins with a gap in the Book of Chaos shaped exactly like them, and a deal they do not remember making. The city remembers. The city files in duplicate.
This book is for people who wanted fantasy to be stranger, and for people who left the dungeon and never found where they were supposed to go next.
You were expected.
It’s the Montaveran way.
Yours in disservice,
—The Headmaster
The City, in Its Own Words
“Montavera is a city that should not exist. It has filed the appropriate objections.”
“You will not level up. You will become more filed.”
“Rent is due in Teeth. Their value depends on the former owner. Choose your ancestors carefully.”
“A raven watches you for ninety-five percent of your steps. Make the other five count.”
“Power here is a song. Sing it, and you get what you asked for. You also become slightly less of the person who asked.”
“The unicorns make the rules. The unicorns would like you to break them. Both statements are binding.”
“The darkness is not evil. It is weather. Dress accordingly.”
“Draw two cards. The city files in duplicate.”
“Welcome to Montavera. Your file is already open.”
“A game that happens is more useful than a perfect game that remains hypothetical.”
“People ask why nine unicorns keep a seat for a man. I tell them someone has to do the recruiting. They ask, ‘Recruiting for what?’ I tell them that’s the part you learn by being recruited. You’d be good at it. You already have the look of someone the city’s been expecting.”
Mr. Black · the Council’s plus-one
“You want to know why people come here? In Montavera, everything you owe is written down. Somewhere. By someone. In a drawer you will never find. Isn’t that a comfort? Next window, please. Breathe normally. Vale is counting. I disclaim all knowledge of what happens if you don’t.”
Roda · teller at the Bone Bank
“The Beast will test your true nature. Everyone fails a little. That is what the bake sale is for. Come for the testing and stay for the lemon bars. They have been blessed, and they have not yet decided what to become.”
The Ageless Goat · Vicar of the Church of the Eversworn Beast
“Obey no one. That is an order. Montavera has no laws, and this is strictly enforced. Come and be free. Your runes will glow when I look at you. That is how I will know you are free.”
A Unicorn · of the Council
“I sell to everyone, at every rank, in every currency. Teeth, feathers, minutes, and other things. You came all this way to ask what Montavera costs. That’s the wrong question, friend. Ask what it pays. And no, don’t look at the price. In this city, the price is the interesting part, and it’s rude to read the ending first.”
The Shrouded Merchant · of Yonder
Asked whether Montavera is worth it, Mote lands on the left eyebrow.
Mote · bonus testimony
Not yet on sale — the list hears first when the files open.
The Card Game
Coming Soon
Join the Launch ListSebastian A. Aguilar is a bilingual Texas educator and author. He writes the Montavera books — the novels and the Black Index — in English and Spanish, and publishes them under his own roof: Montavera Games, with the books issued by Montavera Press.
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Launch news for the Montavera books, in English and Spanish. Nothing else.